Units can be anything. They don’t even need to be real, it’s all explained here. But they have to take orders.
Category: Albion
PINS – Rule Twenty-four: The Electoral College
It’s time to describe the people who run things. We think these people are members of something called the Electoral College.
The Electoral College is written on the back of a TERRIER ADJUSTMENT SHEET. This must mean it’s important, especially it’s got typed-out instructions on the front and the College names are written out in copperplate using a dip pen and ink, on the back. Here are some photocopies to help PUT A FACE TO A NAME for your own Electoral College.
PINS – Rule Twenty-three: The Light Outside
It’s important to know where you can get good light and also where you can sing light comic opera without being laughed at. Both are essential ingredients to PINS. You can find out more here, or peruse the photocopies for clues below.
PINS – Rule Nineteen: Maps – More Special Features – Imagined Worlds
One of the points of PINS is escape. Escape from your job, ambition, dedication and mucking in. This post allows you to contemnplate the idea of escape, through judicious use of the photocopies found here, and work it into your own idea of PINS. More information, here.
PINS – Rule Sixteen: Making Maps
We think that PINS originated partly through a love of making maps. This means to play PINS you will need to make maps, in as peculiar a manner as you can. We tell you how to do so, here. Meanwhile, maybe these photocopies can bring some inspiration.
PINS – Rule Fifteen: Hang on a Minute
Now, hang on a minute, before we go further we need to look backwards and forwards. As it’s a new year and a new January (2024, to be precise), it’s good to know what we have learned with PINS, and what we should look forward to.
PINS – Rule Fourteen: Localities – Superlocal
Sometimes you can’t give local orders, especially superlocal orders, without not being there, in that locality. It helps to be somewhere else. Don’t worry, it’s all explained here. Below, some images to help you keep yourself superlocal.
PINS – Rule Eight: Moving – But Where?
Order needs an architect! Last time we were worried about orders . But a newly discovered photocopy in the archive tells us that we have moved. So: we do know we have moved. But what have we moved? And how, or where?
Here are some photocopies to help you know where you have moved. Good luck. And remember: Cliff Richard never got as far as Wakefield.
PINS – Rule Six: No Clues to Objectives
In rule six of PINS we admit to having no clue to the objectives. The original photocopy – where we found the rules – underlines this point so it must be important, but we are not really sure why.
PINS – RULE THREE: DOING SOMETHING
Do you remember the Beginning? No? Never mind. We need to find someone, to tell the C.O.s to do something. Remember what or who the C.O.s are? No? Never mind. Let’s imagine we found someone. And now, let us peruse the images below and prepare to DO SOMETHING.
Consulting what rules we have, I can now tell you. Here is what we do. We do something.
(But what to do: AKA “Disappear in front of his brother, in a PUFF of SMOKE.”)