PINS – Rule Thirty-six: Backing up

You need people to back you up, whether living or dead. They help you rally round and also help you light the fire, but take note; don’t put the fire ash in the normal bin! Read here for more information about backing up.

PINS – Rule Thirty-five: Rallying Round

However glum you get, you have to rally round. You can find a whole set of ideas here, on how to pull yourself together. And don’t listen to them numbnuts they are like animals they are, ignorant and crude. Just check these images instead, and maybe photocopy them.

PINS – Rule Thirty-four: Danger Zone, Steady Up!

Oh heck, things are getting tricky, the Danger Zone can be an uncertain place full of experienced people who don’t give a damn and maybe you’re not the sort of character who should be there. But this is PINS and PINs is a life we’ve all been through.  More Danger Zones are described here. For now, draw your qwayout of trouble, it’s the only way. Don’t be soft!

 

PINS – Rule Thirty-three: More Unsteady Zones

Oh heck, things are getting unsteady, we need to keep hold of our pins and wait on our C.O. otherwise all hell’ll be brekkin loose like it does down Funnies on a Friday neet.

PINS – Rule Thirty-two: The Unsteady Zone

Elite troops keep the morale of other units steady in the Unsteady Zone. That’s the place where contact with the opposing force occurs.
You can read all about that here, along with why you musn’t leer, or be a lummox at the Con Club whist drive.

PINS – Rule Thirty: Marching on an empty stomach

The Museum doesn’t like to unduly quote Napoleon, for as we all know, Boney was a warrior, Boney was a thief. But he was right when he said, an army marches on its stomach.  Here are some images to make you think about marching on your stomach.  Click here to find out how you can march on a full one.

PINS – Rule Twenty-eight: Advance Against Hidden Enemies

We have to advance, most probably against hidden enemies.  This is because, just like any really good game,  we can’t be bothered checking the rules we wrote earlier. So best just advance.

PINS – Rule Twenty-seven: Mascots for Morale

Just like in Real Life (what’s that?), morale plays an important part in the game of PINS. Mascots help morale. It could be Tokor the cat. Or Edwyn Collins.

Here are some photocopies of mascots that can help your morale.

PINS – Rule Twenty-six: More Units

Morale is an important thing in PINS. An overview about morale and not being a big softie can be found here. Below are some viusal proimopts on how to improve your unit’s morale.

PINS – Rule Twenty-five: Units

Units can be anything.  They don’t even need to be real, it’s all explained here. But they have to take orders.