PINS – Rule Forty-three: Arcs of fire

We need to work out our arcs of fire. The enemy need to be accurately hit, of course. Otherwise they’ll hit you, soft lad.  Peruse these images of confusion and also check out this post, and try to avoid similar quandaries when calculating your arc of fire.

PINS – Rule Forty-one: Judging character

A good character isimportant in PINS, it helps you get into an elite unit and have extra PINS, which is the whole point, isn’t it. Plus, it stops gossip, whcih you can find plenty of here.

PINS – Rule Forty: How To Hide #2

Hiding properly is an art and can be driven by many situations. Make sure you hide in the way that’s most effectiveand shows most gumption. Find out more, here. You can’t be cloth-eared, or a numb nuts when you’re hiding.  Savvy?

PINS – Rule Thirty-nine: How To Hide

In PINS, it’s important to know how to hide.  Now, hiding means you have to first “pinpoint target positions or places vulnerable to the Enemy.” Only then can you hide successfully. That’s all explained in detail here. Don’t forget to make a gridded table while you’re at it. For now have a look at, and maybe photocopy these images to help you along the way.


PINS – Rule Thirty-eight: Yet More Manoeuvres

‘Where are we going?’ We don’t know because we are on manoeuvres. And will be all summer, for as long as it rains, any road. Find out more, here. Below are some images that will help you get about, wherever you are.

PINS – Rule Thirty-seven: On Manoeuvres

When we are on manoeuvres we need to know how to look out of the back of the Morris Oxford’s window, or ensure we wear the correct cricket whites. You can find out about that here. For now, peruse these images that were once taken by persons unknown, or once known but no longer, on manoeuvres.


PINS – Rule Thirty-six: Backing up

You need people to back you up, whether living or dead. They help you rally round and also help you light the fire, but take note; don’t put the fire ash in the normal bin! Read here for more information about backing up.

PINS – Rule Thirty-five: Rallying Round

However glum you get, you have to rally round. You can find a whole set of ideas here, on how to pull yourself together. And don’t listen to them numbnuts they are like animals they are, ignorant and crude. Just check these images instead, and maybe photocopy them.

PINS – Rule Thirty-four: Danger Zone, Steady Up!

Oh heck, things are getting tricky, the Danger Zone can be an uncertain place full of experienced people who don’t give a damn and maybe you’re not the sort of character who should be there. But this is PINS and PINs is a life we’ve all been through.  More Danger Zones are described here. For now, draw your qwayout of trouble, it’s the only way. Don’t be soft!


PINS – Rule Thirty-three: More Unsteady Zones

Oh heck, things are getting unsteady, we need to keep hold of our pins and wait on our C.O. otherwise all hell’ll be brekkin loose like it does down Funnies on a Friday neet.