PINS – Rule Six: No Clues to Objectives

In rule six of PINS we admit to having no clue to the objectives. The original photocopy – where we found the rules – underlines this point so it must be important, but we are not really sure why.

PINS – Rule Five: What is a Unit?

A unit can be many things, as we say in our explanation to what a unit actually is. And to be honest, we don’t really know either. Here are some images you can photocopy and use to make up units of your own, or maybe inspire you to find similar things.


According to the photocopy that shows the rules, we have to write out orders for each move for each unit – “without a clue to the objective.”

In writing orders and ignoring objectives, we must remember the second Golden Rule of the Buddha, or consult Old Moore’s Almanac, or at least, Shurmer’s Official Guide of Hyndburn. None of these can be found in the Yellow Pages.


Do you remember the Beginning? No? Never mind. We need to find someone, to tell the C.O.s to do something. Remember what or who the C.O.s are? No? Never mind.  Let’s imagine we found someone. And now, let us peruse the images below and prepare to DO SOMETHING.

Consulting what rules we have, I can now tell you.  Here is what we do. We do something.

(But what to do: AKA “Disappear in front of his brother, in a PUFF of SMOKE.”) 


Do you remember the Beginning? No? Never mind. The second rule-post says we need to find someone, to tell the C.O.s to do something. Remember what or who the C.O.s are? No? Never mind.  We should find someone.

I know this is difficult. There are so many people to choose from.

Maybe find someone who knows about













PINS – The Beginning


(AKA “The Heap of Trouble is a pile of rubble.”)

The first thing to do is to say we are at the Beginning.

For all rules, please go to The Museum Curator’s Substack.

These copies will be placed regularly, and OVER TIME. The Museum will host the elements of PINS that need no explanation, they are here for you to photocopy and use, perhaps with photocopies of your own. To make your own beginnings.

PINS is a game for all anonymous egos, everywhere, made through repositioning and reproducing old dreams and documents.

PINS – Setting up the Campaign

We start the game by wondering what it is.

A number of items are presented here as a taster for the long indolent road ahead of us.

We should divine the first moves by PREPARING THE GROUND and MAKING THE RULES. That’s what people always tell us to do. In this Modern World.

Though this will inevitably take time.


A Twitch on the Thread

What does time teach us? Placing remembrances of time over the detritus of other times doesn’t bring much it seems, except more confusion. Who knows? Beware those with answers.


Clayton Orange Alternative

We must take our luck where we can. Hence a dreamlike visitation of Wrocław’s Krasnoludek in East Lancashire. Victorian streets that cling on in the gloaming,  spaces where schools and factories were, pubs that made way for motorways. We need a better narrative. Myths are needed to make us feel noticed, or carefree, again.

The Memory Vortex – Stasis #2

In the Spring of 2000, the Photocopier left England to live in a caravan in the Netherlands.  He took a lot of pictures before leaving and on arriving.

Back then, photographs were taken on a camera. Some turned out well, some didn’t. Some are of a Lancashire long gone, some of a Holland just discovered but now disappeared for ever.

What remains in these photocopies of photographs is the stasis, the time that never existed, the time that floated around not asking to be captured. That’s the time that stays with us when we see it again.