PINS Rule fifty-four: The End of the Game

Nowt to say here, but plenty to say over there. Until next time, that is, when we get the players out of the box for more PINS.

PINS – Rule Fifty-two: Resurrection

It’s a pain that you have to resurrect a game of PINS after the pieces have been  put away, especially if you are  using Clash  of Empires pieces with their attractive cardboard counters showing Hapsburg and Prussian units. But that’s life and you are used to its irritations. You may have passed out in a creche at an afternoon jazz club – after drinking with an old Polish fellow -but you’ll get up and carry on, like you did here!

PINS – Rule Forty-nine: Don’t be Daft

This rule tells you what to do when you’re exasperated by your partner leading the wrong Do down the club, a double nine! they’re daft.

 

PINS – Rule Forty-eight: Panic

You’ve missed the bus and you are stuck in Rossendale until daybreak, a good reason to panic. Not to worry, PINS details some instances of panic here, and gives you a number of solutions for such scenarios.

PINS – Rule Forty-seven: On Leave / RnR

PINS needs its units to get some RnR before they can carry on. Being on leave can be very surprising, mind and can get you into all sorts of scrapes. You can read about all that kind of kerfuffle here.

PINS – Rule Forty-six: Bunkum

Sometimes people can be plain ignorant and not understand how important it is to compile the rules for PINS. They take a lot of  imagination and aren’t the sort of thing everyday folk concern themselves with. That’s why what they say is often bunkum, and you can find out about that here.

PINS – Rule Forty-five: Confusion

Things can be confusing in life, let alone PINS, in which we haven’t even finished the rules yet. Nor will you, with the washing up to do and the compost to put out. It’s all go round here! You can find out about what kinds of confusion can happen if you leave PINS to one side, here.

PINS – Rule Forty-three: Arcs of fire

We need to work out our arcs of fire. The enemy need to be accurately hit, of course. Otherwise they’ll hit you, soft lad.  Peruse these images of confusion and also check out this post, and try to avoid similar quandaries when calculating your arc of fire.

PINS – Rule Thirty-eight: Yet More Manoeuvres

‘Where are we going?’ We don’t know because we are on manoeuvres. And will be all summer, for as long as it rains, any road. Find out more, here. Below are some images that will help you get about, wherever you are.

PINS – Rule Thirty-four: Danger Zone, Steady Up!

Oh heck, things are getting tricky, the Danger Zone can be an uncertain place full of experienced people who don’t give a damn and maybe you’re not the sort of character who should be there. But this is PINS and PINs is a life we’ve all been through.  More Danger Zones are described here. For now, draw your qwayout of trouble, it’s the only way. Don’t be soft!