RULE ONE: THE BEGINNING
(AKA “The Heap of Trouble is a pile of rubble.”)
The first thing to do is to say we are at the Beginning.
For all rules, please go to
The Museum Curator’s Substack.
These copies will be placed regularly, and OVER TIME. The Museum will host the elements of PINS that need no explanation, they are here for you to photocopy and use, perhaps with photocopies of your own. To make your own beginnings.
A photograph of a photocopy of a photograph from the late 1950s, maybe very early 1960s of The Curator’s mother and aunt and a family friend from Norway. They are posing in the back garden of a house near St Christopher’s High School and Moorhead High School, once Accrington Grammar School for Girls. Maybe this image will help you BEGIN PINS.
A photograph of a photocopy of a photograph from the the Libyan Desert, “acquired” from a German POW by The Curator’s great uncle, who served there in the Second World War. Yes, it’s Rommel. That is what the inscription on the back of the photo says. Maybe this image will help you BEGIN PINS.
PINS is a game for all anonymous egos, everywhere, made through repositioning and reproducing old dreams and documents.
A photograph of a photocopy of a list of orders from the original game of PINS, made by the Curator’s father. The Curator thinks his father had only really sorted these four lines of text. Maybe this can be your Beginning for PINS.
A photograph of a photocopy of a list of the various Electors of one of the imaginary continents from the original game of PINS, made by the Curator’s father. Note the focus on the mid C18th. Very important. Maybe this can be your Beginning for PINS.
A photocopy of a colour photo of an oil painting made by The Curator at the turn of the Millennium, now destroyed. This is the only surviving record. Maybe this can be your Beginning for PINS.
We start the game by wondering what it is.
A number of items are presented here as a taster for the long indolent road ahead of us.
We should divine the first moves by PREPARING THE GROUND and MAKING THE RULES. That’s what people always tell us to do. In this Modern World.
Though this will inevitably take time.
A photocopy of Old Accrington. Note how little there was in the centre. Surely proof of an ever changing, Magicke property.
Maps. These will determine the boundaries of PINS
We use this 1970s photocopy from a long-lost wargaming rule book to determine a campaign. More later, whenever.
Secret notes, hidden by a new title.
The works, where PINS is being plotted.
Rules folder. These will be reinterpreted over time.
The boundaries of a map which we will explore.
A detail of a map. This is the North of England